Demoreel - January - 2013 from Maxime Caron on Vimeo.



Breakdown List :

-07 ‘ – 13’ : Raving Rabbids (RR20)
                I have modeled, textured and shaded the two rabbids at right.
                Maya, Vray, Photoshop.

-13’ -17’: Raving Rabbids – Meccano (RR19)
                I have textured and shaded the slip.
Maya, Vray, Photoshop.

-17’ –19’: Quick Family – Christmas (Q12)
                I have modeled, textured and shaded, with Vray fur the primes, Little Pet Shop.
                Maya, Vray, Photoshop.

-19’-22’: TFOU Unreleased
                I have modeled, textured, shaded, rendered and composited this character.
Maya, ZBrush, Vray, Photoshop, Nuke.

-22‘-28’: Personal Work - Ecuyer
                I have done all this character from concept to compositing.
Maya, ZBrush, Vray, Photoshop, Nuke.

-22‘-28’: Personal Work - Ecuyer
                I have done all this character from concept to compositing.
Maya, ZBrush, Vray, Photoshop, Nuke.

-28’ -31’: Personal Work – Two Swords
                I have done all this character from concept to compositing.
Maya, ZBrush, Vray, Photoshop, Nuke.

-31’ -42’: Ned (2012)
                I have done all this character from concept to compositing.
                This is the main character of my diploma’s project.
Maya, ZBrush, Mental Ray, Photoshop, Nuke.

-42’ -48’: Personal Work – Black Head
                I have done all this character from concept to compositing.
Maya, ZBrush, Vray, Photoshop, Nuke.

-48’ -50’: Supamonks Christmas Card for Ubisoft
                I have done all from concept to compositing except Rabbid modeling and texturing.
Maya, Vray, Photoshop, Nuke.




Character Design Workflow - Summer 2012 from Maxime Caron on Vimeo.

Photoshop, Zbrush, Maya, Mental Ray, Nuke
Character production work-flow, done for "Ned". I have done every step of character creation except the topology made by Cécile Gay.




Character Modeler - Summer 2012 from Maxime Caron on Vimeo.

Breakdown List :

  • 5" to 13" : Black Head  B - Character Design for "Time has come" (2011)
Photoshop, Zbrush, Maya, Vray, Nuke
Sculpted and topologized with ZBrush. Textured with Zbrush and Photoshop. Rendered with Maya and Vray. Background and transition done with Nuke.
  • 13" to 21" : Ecuyer - Personal work (2012)
Photoshop, Zbrush, Maya, Vray, Nuke
Modeled with Maya. Textured with Zbrush and Photoshop. Rendered with Maya and Vray. Background and transition done with Nuke.
  • 21" to 26" : Missing Swords - Personal work (2011)
Zbrush, Maya, Vray, Nuke
Sculpted with ZBrush. Rendered with Maya and Vray. Background and transition done with Nuke.
  •  26" to 29" : Chinese Statue - Personal work (2012)
Zbrush, Maya, Vray, Nuke
Sculpted with ZBrush. Rendered with Maya and Vray. Background and transition done with Nuke.
  • 29" to 32" : Leg morpho - Personal work (2012)
Zbrush, Maya, Mental Ray, Nuke
Sculpted with ZBrush. Rendered with Maya and Mental Ray. Background and transition done with Nuke.
  • 32" to 36" : Old Man - Personal work (2011)
Zbrush, Maya, Vray, Nuke
Sculpted with ZBrush. Rendered with Maya and Vray. Background and transition done with Nuke.
  • 36" to 39" : MR - Personal work (2011)
Zbrush, Maya, Mental Ray, Nuke
Sculpted with ZBrush. Rendered with Maya and Mental Ray. Background and transition done with Nuke.
  • 39" to 49" : Ned (2012)
Photoshop, Zbrush, Maya, Mental Ray, Nuke
Sculpted with ZBrush. Topologized by Cécile Gay. Textured with Zbrush and Photoshop. Animated an rendered with Maya and Mental Ray. Background and transition done with Nuke.
  • 50" to 55" : Boxer (2012)
Photoshop, Zbrush.
Sculpted and textured with Zbrush and Photoshop. Post Production made with Photoshop





Rendu Compo - Summer2012 from Maxime Caron on Vimeo.


Breakdown List :

  •  Time has come (2011)
Photoshop, Zbrush, Maya, Mental Ray, Nuke, Premiere
I have made preproduction, lighting, rendering and compositing.
  • Ned (2012)
Photoshop, Zbrush, Maya, Mental Ray, Nuke, Premiere
I was in charge of preproduction. I made the Character, from early concepts to final render (designs, textures, 3D sculptures, shader and render work-flow). I have made lighting, rendering. I have participated to compositing.




Concept Art - Summer2012 from Maxime Caron on Vimeo.